Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
_teamset_axis.gsc
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#using scripts\codescripts\struct;
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#insert scripts\shared\shared.gsh;
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#using scripts\mp\teams\_teamset;
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#define HEAD_ICON_AXIS "faction_axis"
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#precache( "material", HEAD_ICON_AXIS );
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#precache( "string", "MP_CDP_WIN_MATCH" );
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#precache( "string", "MP_CDP_WIN_ROUND" );
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#precache( "string", "MP_CDP_MISSION_ACCOMPLISHED" );
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#precache( "string", "MP_CDP_ELIMINATED" );
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#precache( "string", "MP_CDP_FORFEITED" );
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#precache( "string", "MP_CDP_NAME" );
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function
main
()
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{
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init
(
"axis"
);
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_teamset::customteam_init
();
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precache
();
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}
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function
init
( team )
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{
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_teamset::init
();
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game[team] =
"axis"
;
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game[
"defenders"
] = team;
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// head icons
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game[
"entity_headicon_"
+ team] =
HEAD_ICON_AXIS
;
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game[
"headicon_"
+ team] =
HEAD_ICON_AXIS
;
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// battle chatter
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level.teamPrefix[team] =
"vox_pm"
;
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level.teamPostfix[team] =
"axis"
;
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// scoreboard
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SetDvar(
"g_TeamName_"
+ team, &
"MPUI_AXIS_SHORT"
);
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//SetDvar("g_TeamColor_" + team, "0.65 0.57 0.41");
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//SetDvar("g_ScoresColor_" + team, "0.65 0.57 0.41");
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SetDvar(
"g_FactionName_"
+ team,
"axis"
);
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game[
"strings"
][team +
"_win"
] = &
"MP_CDP_WIN_MATCH"
;
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game[
"strings"
][team +
"_win_round"
] = &
"MP_CDP_WIN_ROUND"
;
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game[
"strings"
][team +
"_mission_accomplished"
] = &
"MP_CDP_MISSION_ACCOMPLISHED"
;
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game[
"strings"
][team +
"_eliminated"
] = &
"MP_CDP_ELIMINATED"
;
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game[
"strings"
][team +
"_forfeited"
] = &
"MP_CDP_FORFEITED"
;
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game[
"strings"
][team +
"_name"
] = &
"MP_CDP_NAME"
;
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game[
"music"
][
"spawn_"
+ team] =
"SPAWN_PMC"
;
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game[
"music"
][
"spawn_short"
+ team] =
"SPAWN_SHORT_PMC"
;
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game[
"music"
][
"victory_"
+ team] =
"VICTORY_PMC"
;
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game[
"icons"
][team] =
HEAD_ICON_AXIS
;
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game[
"voice"
][team] =
"vox_pmc_"
;
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SetDvar(
"scr_"
+ team,
"ussr"
);
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level.heli_vo[team][
"hit"
] =
"vox_rus_0_kls_attackheli_hit"
;
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// flag assets
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game[
"flagmodels"
][team] =
"p7_mp_flag_axis"
;
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game[
"carry_flagmodels"
][team] =
"p7_mp_flag_axis_carry"
;
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game[
"flagmodels"
][
"neutral"
] =
"p7_mp_flag_neutral"
;
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}
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function
precache
()
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{
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}
precache
function precache()
Definition:
_teamset_axis.gsc:68
customteam_init
function customteam_init()
Definition:
_teamset.gsc:26
main
function main()
Definition:
_teamset_axis.gsc:17
HEAD_ICON_AXIS
#define HEAD_ICON_AXIS
Definition:
_teamset_axis.gsc:7
init
function init(team)
Definition:
_teamset_axis.gsc:25
scripts
mp
teams
_teamset_axis.gsc
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