1 #using scripts\codescripts\struct;
3 #using scripts\shared\system_shared;
5 #namespace shoutcaster;
7 #define SHOUTCASTER_SETTING_TEAM_IDENTITY "shoutcaster_team_identity"
8 #define SHOUTCASTER_SETTING_ALLIES_COLOR_ID "shoutcaster_fe_team1_color"
9 #define SHOUTCASTER_SETTING_AXIS_COLOR_ID "shoutcaster_fe_team2_color"
10 #define SHOUTCASTER_SETTING_FLIP_SCORE_PANEL "shoutcaster_flip_scorepanel"
14 return IsShoutcaster(localClientNum);
24 if ( team ==
"allies" )
35 return script_bundle.objects[color].fx_colorid;
48 localplayer = getlocalplayer( localClientNum );
52 if ( !scorepanel_flipped )
53 friendly = (
self.team ==
"allies" );
55 friendly = (
self.team ==
"axis" );